PARTICLE STORM -DEATH WISH -PARTICLE SHADER -ADD COLLISION -ADD GRAVITY -ELASTICITY -RECORDING PARAMETERS -FLOCKING AND SWARMING -FORCE FIELD -WIND TORNADO OF COWS -CHANGE EMITTER -REDUCING AMOUNT OF PARTICLES -RECORD AND SAVE -POST PROCESS -PSM FILES -ALIGN TO PATH TEN KEYPAD -ZOOM KEYS -SETTING VIEWS -DISPLAY OPTIONS -VIEW ORIENTATION -SAVE VIEW -ZOOM FACTOR SPLINE MODELING -OBJECT OPTIONS -CONNECTING PATHS -CONNECTING CURVES -FREEZING CURVES -SPLINE PATCHES -SPLINE OPTIONS -POLYGON STATISTICS -DUPLICATE POINTS -MERGE POINTS METAFORM -U.S.S. ENTERPRISE -APPLESEED GUN -BACKGROUND IMAGE -STICHING -CRUDE VERSION -METAFORMING THE APPLESEED GUN -ALOSAURUS METABALLS -METABALL SKIN -METABALL REPRESENTATION -KEN'S METABALL -METABALL WOMAN BUMP MAPPING -RIBBON IMAGE -METABALL FIGURE -BUMP IMAGE -TROUBLESHOOTING BUMP MAPS -APPLYING BUMP MAPS METANURBS -METANURBS ALIEN -UTILIZING UNDO -METANURBS NECK -MAGNET -MIRROR -SKETCHING THE JAW -DETAILED WORK -ACTIVATING METANURBS -ADDING GEOMETRY -BEVEL -METANURBS PATCHES -FREEZE METAFORM PART2 -ALOSAURUS SURFACING -ALOSAURUS BUMP MAP -ALOSAURUS COLOR MAP -LIGHTING SETUP -APPLYING SURFACES -BLENDING SURFACES -COPYING SURFACES -BUMP LEVELS -SHIP WING -WING SPECULARITY MAP -WING COLOR MAP -WING BUMP MAP -SPECULAR DETAIL COMPOSITING -FRONT PROJECTION MAPPING -APPLYING FRONT PROJECTION MAPS -LUMINOSITY SETTINGS -MODIFYING WALL OBJECTS -CASTING SHADOWS -SHOOTING PLATES FIBER FACTORY -HAIR ON A HUMAN -OPTIMIZING FIBER FACTORY -GEOMETRY -EFFECT -GRAVITY -MAKE -WORK SECTIONS -ANCHOR PLUG-IN -HAIR STYLING -POLE2 STYLING -MAGNETIC COMBING -TRIMMING -RESCALING -REALISTIC CHARACTERISTICS -HAIR SURFACING -HAIR BUMP MAPPING -HAIR SHADOW MAPPING CREDITS